In a recent interview with GamesIndustry.biz, Greg Zeschuk, the creative officer at BioWare, a prominent video game developer, said that the marriage of violence and story in video games isn’t necessarily required to make a great game. For the most part, making good nonviolent games just hasn’t been tried.
“We talk a certain amount internally about whether you need to have combat as part of the experience,” Zeschuk told the site. “Folks that are used to playing games over the last ten years, they want to have those battle moments, and the fighting. But there are different audiences that would maybe just enjoy the story.”